Hi, Chang
A carbon-based life form turning coffee into code.
A seasoned jack-of-all-trades developer with a rather eclectic skill tree: tinkering with the web, building websites for international audiences, and developing Android and desktop apps. Lately, I’ve been spending a lot of time with AI. Away from the keyboard, I’m happiest wandering around with my camera.
Blog
Building an industrial website with Astro➔
I built LIANXIN's industrial machinery website with Astro. It has a product catalogue, a factory showcase, and Directus-powered news and an AI product assistant. On a site like this, a lot of decisions come down to one question: which content should be handed straight to the user, and which features should only start up when they are actually needed. Machine photos, specification tables and copy are better generated ahead of time; news has to update at any moment; carousels, enquiries and video each have their own interactions. Once those boundaries are clear, the implementation goes much more smoothly. The factory poster the site uses now. Source: the LIANXIN website. Pages first, interactions on demand One thing I like about Astro is that it lets me organise a page starting from HTML. Product copy and images render first; React comes in only where state and events are needed. Having the React integration installed does not mean turning the whole page into a client-side app. The site navigation uses client:load, so it activates as the page loads; the product carousel uses client:visible, loading and hydrating when it enters the viewport. Both approaches output HTML first; the difference is when the component starts running in the browser. For the exact timing, see Astro's client directives documentation. FAQ goes further and uses a client:interaction directive registered by the project itself. It starts loading on hover, touch or keyboard focus. There is a small trap here: a user might click a button before loading finishes, so the directive holds that click and replays it once the component is ready. Ordinary links navigate as usual. Saving JavaScript is fine — just don't save the visitor's first click. News takes a different route. The list and detail pages read Directus per request, while the latest news on the homepage is left to server:defer. The homepage returns its main body and placeholders first, and the news block requests its HTML separately afterwards. That way a slow CMS response does not hold up the whole page. This part needs a server, so I run the site with the Node adapter in standalone mode. Astro's official diagram showing how a static page and a dynamic block get their content separately. Source: Astro 5.0, © Astro; this is not a diagram of this site's deployment. Products and the AI share one source of truth The products come in several series, and each model has photos, specifications and application notes. If all of that is scattered across pages, changing one specification means hunting down every place it appears. I organised the products into TypeScript data and let the pages read from it. The model detail pages reuse a single template and generate their routes with getStaticPaths(). Here is the path generation from the detail page, with imports and the page template omitted. export function getStaticPaths() { return products.map((product) => ({ params: { category: product.category, slug: product.slug, }, props: { product, category: getCategory(product.category), }, })); } The specification tables read that data, and the Product structured data on the page reads it too. The AI product knowledge is generated from the same source, so the assistant isn't reciting an old version after the website has been updated. The data model keeps explicit fields for model, category, images and specs; the pages only display them. The AI backend is a separate Cloudflare Worker. It searches for material based on the model, aliases and current page in the question, picks at most six documents to hand to DeepSeek, then checks whether the source IDs attached to the answer belong to that batch. The browser gets the answer and the matching on-site links; the model key stays in the Worker. This retrieval approach is small in scale and simple in its rules, which suits this set of products. It can constrain where the sources come from; it cannot guarantee that every sentence the model produces is correct. Specific selections and quotations still need a human to confirm. Also, sharing a source file does not mean it goes live automatically. After product data changes, both the main site and the assistant Worker need to be rebuilt and deployed; that step is easy to miss. Images are about composition, video is about timing Industrial equipment is long to begin with. Add a few heavy frames around it and the machine you can actually see gets smaller and smaller. For product photos I use object-fit: contain to keep the whole shape; the title, selling points and buttons sit beside it, giving the image enough room. The carousel controls stay on either side so you don't have to scroll down to change slides. A showcase image of the IBM 80E, with the machine's outline kept intact. Source: the corresponding LIANXIN model page. For the homepage poster I prepared landscape and portrait versions and switch between them with <picture> using max-aspect-ratio: 1/1. The choice follows the shape of the viewport, so a portrait tablet still gets a portrait composition. The first poster loads eagerly and the rest are lazy-loaded. The copy currently lives inside the posters too, which buys more direct control over layout at the cost of re-exporting images whenever the text changes or a language is added. Video is handled more bluntly. The factory introduction shows a cover first and keeps the video address in data-src, assigning it to src only when the visitor clicks play. Someone who is just browsing the page doesn't end up downloading a few minutes of video along the way. The key action in the playback function looks like this, with the loading hint, timeout and error handling omitted. if (!video.hasAttribute("src")) { video.src = video.dataset.src!; } void video.play(); Native <video> plus one custom element to manage playback state is enough here. Slow networks get a loading hint; failures get a retry button and a link to the original video; leaving the component aborts the event listener and pauses playback. At least the user can tell what happened after they clicked, and has a way to carry on.

Fatigue detection on Android➔
I built an Android fatigue reminder app that watches for closed eyes and an open mouth through the front camera and does the detection on the phone itself. Once the model is wired in, the real work is the judgement that comes after it. Alert on a single blink and the reminders quickly turn into noise; keep showing normal when the camera can't see anything and you mislead people about what the system can do. First, measure the eyes and the mouth The project uses ML Kit Face Detection, with the model bundled into the APK so there is no download to wait for after installation. It provides the face contour, mouth landmarks and eye-open probabilities, while the fatigue rules are implemented in the app. That keeps detection and judgement separate: changing a duration does not mean touching the camera code. The model extracts face information; when to raise a reminder is decided by the rules afterwards. The illustration comes from Google's ML Kit documentation. The eyes use EAR, the eye aspect ratio. Take six points from the eye contour, add the two upper-to-lower eyelid distances, and divide by twice the eye width. The formula is EAR = (one eyelid distance + the other) ÷ (2 × eye width). When the eye closes, the height shrinks and EAR usually drops. Working with a ratio reduces the effect of how far away the face is, but side angles, occlusion and landmark drift still affect the result. Google ML Kit's official contour example; click the image to see the original. Keep the eyelid and lip points straight — the MAR in this article measures the outer lip edge. This is the official example, not a screenshot from this app.Image source. The mouth uses MAR. In this project it is the distance from the centre of the upper outer lip to the centre of the lower outer lip, divided by the distance between the mouth corners. The formula looks simple, but where you put the points is not something you can wave away. Measuring the outer lip and measuring the opening inside the mouth give you different numbers; copying a threshold off the internet is quite likely to be wrong for your case. I also kept ML Kit's eye-open probability and OR it with EAR: if either path meets the condition, the matching timer starts. The probability path requires valid values for both eyes. That lets both signals take part on their own, but it also means an error in one path can trigger a candidate; they come from the same detector, so they are not two independent pieces of evidence. The mouth is judged separately, so when the eyes are temporarily unusable a valid MAR can still take part. Crossing a line once does not count as an action yet A single frame only tells you how narrow the eyes are and how wide the mouth is at that instant. Separating a blink, a brief mouth opening and a sustained action needs time on top of that. The current ordinary eye-closure condition is EAR ≤ 0.22, or either eye below 0.35 when both probabilities are valid, held for 800 ms to enter WARNING. The stronger condition is 0 < EAR < 0.17, or both probabilities below 0.35, held for 400 ms to enter DANGER, which takes priority. The yawn candidate uses two thresholds. The timer only starts once MAR passes 0.40, and after that it keeps running as long as MAR stays at or above 0.35, reaching 800 ms cumulative before it reminds you. If the value wobbles between 0.41, 0.39 and 0.42, a single threshold would reset the timer over and over. The mouth is still open, but the timer has closed itself for you. The key branch in the code is only a few lines. Below is an excerpt from the decision logic, with the invalid-value checks and the timing that follows omitted. val yawning = mar != null && if (highMarStartMs == null) { mar > config.marYawnEnterThreshold // 0.40 } else { mar >= config.marYawnExitThreshold // 0.35 } The time comes from the camera frame's timestamp, not from the moment the model callback finishes. Otherwise a slower inference this time and a faster one next time would be mixed into the action duration. When two valid observations are more than 1.5 seconds apart, the unfinished timer is cleared and starts again from the current frame. With no frames in between, the system has no basis for joining two mouth openings into one continuous action. That interval is an engineering trade-off too; it cannot prove what happened between samples. If it cannot see clearly, don't keep reporting normal Besides NORMAL, WARNING and DANGER, the judge keeps a DEGRADED state. When there is no face, when all the eye and mouth signals are invalid, or when a dark frame or a camera error is detected, it clears the unfinished timers and shows the reason it currently cannot detect reliably. NORMAL also only means that the current valid signals have not met the reminder condition; it must not be read as the driver being alert. On the camera side, acquireLatestImage() takes the newest analysis frame, and if the current session already has an inference task running, the new frame is released immediately so the app does not fall further and further behind. When detection stops or the app goes to the background, the session number increases; an old task that returns late must not overwrite the newer state. After detection restarts, the timing starts again from the new frames as well. Sound and vibration are only triggered by DANGER; WARNING just updates the interface. The danger alert has a cooldown of about two seconds and is sent through a SharedFlow that does not replay historical events; the interface only receives it while resumed in the foreground, so pausing stops the prompts. Otherwise, coming back to the app would suddenly fire a reminder about something that already happened. As it stands, this implementation is still a research prototype with fixed thresholds and no personal calibration. A sustained open mouth can also come from talking, and the eye-open probability is limited by the face angle. On the phone side I have only verified installation, the camera pipeline and foreground/background switching on an emulator; real-person detection, overlay accuracy, and the sound and vibration still need testing on a target device. The more worthwhile next step is to record normal speech, brief mouth openings, natural yawns and closed eyes, and use them to check false positives and misses in a static setting; this prototype is not yet a road-validated driving safety system.

A few pitfalls in MediaPipe hand gesture recognition➔
This time I built an offline hand gesture recogniser on a LubanCat 3, running Android 14. The camera sees a hand, draws the skeleton, and when you make an OK sign it automatically saves a screenshot with the skeleton drawn on it. The model is Google's MediaPipe. It already finds 21 hand keypoints and classifies seven static gestures. What is left for you is the camera, the screen coordinates, and turning recognition results into actual actions. Use the model as it comes The Android side is written in Kotlin, the camera uses CameraX, and recognition uses MediaPipe Tasks. These are the dependencies. def cameraxVersion = '1.4.2' implementation "androidx.camera:camera-core:$cameraxVersion" implementation "androidx.camera:camera-camera2:$cameraxVersion" implementation "androidx.camera:camera-lifecycle:$cameraxVersion" implementation 'com.google.mediapipe:tasks-vision:1.0.0' Put the official model into app/src/main/assets, point the recogniser at that file when you create it, set the running mode to LIVE_STREAM and take results from the callback. The official Android example already wires it up completely; reading that is faster than guessing from an empty project. The model ships inside the APK and inference runs on the board, so at runtime it only needs camera permission. The base image comes from MediaPipe's official test image; this is the board-side output from this project. The red dots are joints, the blue lines mark the thumb, and the remaining connections are green. Don't open two camera streams The usual CameraX setup uses Preview to show the image and ImageAnalysis to feed frames to the model. On the firmware for my RK3576 board, opening both at once hangs. In the end I kept a single ImageAnalysis and shared it between preview and recognition. After getting a 1920×1080 image, I handle the row stride, scale the longest side down to 640 pixels, then rotate and mirror it consistently before feeding it to the model. The frame strategy is KEEP_ONLY_LATEST: if it cannot keep up, drop the old frames instead of queueing recognition. The current code also throttles submissions to at least 100 ms apart, so the submission rate tops out at roughly 10 frames per second; what you actually see still depends on the inference callback. Always close ImageProxy when you are done, including on skipped frames and error paths. If the buffer is held, the camera may simply stop producing frames later. Also, on the board, CAM0, Android's Camera ID 0 and /dev/video0 have to be checked separately. This project checks the physical m00_ module, the logical ID 0 and the current firmware's FRONT attribute together, and stops if the conditions are not met. That mapping only holds for the board and firmware I verified. Why the skeleton drifts You have to look at both coordinates and timing. On coordinates: the model returns normalised keypoints, but the preview uses centerCrop. The image is scaled up first and then cropped to the display area. Multiplying keypoints by the screen size directly obviously will not line up. To project keypoints onto the screen you have to use the same scale and crop offset as the preview. Below, x and y are the normalised coordinates from the model, and srcW, srcH are the width and height of the model's input image. scale = max(viewW / srcW, viewH / srcH) offsetX = (viewW - srcW * scale) / 2 offsetY = (viewH - srcH * scale) / 2 screenX = x * srcW * scale + offsetX screenY = y * srcH * scale + offsetY These divisions need floating point. Rotation and mirroring are also handled before inference so that the preview and the model do not each compute their own direction. On timing: the hand has already moved away and the previous frame's result comes back. Overlaying an old skeleton on a new image is a bit like an out-of-body experience. My fix is to take the matching input image out of the result callback and update the interface with this frame's keypoints at the same time. The image and the skeleton have to belong to the same frame. The cost is that the display waits for the recognition result, and preview smoothness suffers with it. There is another condition that is easy to miss. A classification result of None only means no supported gesture was recognised. As long as the keypoints are there, keep drawing the skeleton; only clear it when no hand is detected, the result is stale, or the app goes to the background. The OK screenshot needs burst protection None of the official seven classes is OK, so I added a geometric check on top of the existing keypoints: the thumb tip and index tip close together, the index finger bent, and the other three fingers straight. Distances are normalised by palm size and combined with joint angles. With a fixed pixel distance, extending your hand a little further makes the threshold wrong. This uses the 2D coordinates restored from the input dimensions, so it stays consistent with the skeleton on screen. Only then comes the trigger control. Every frame of video can recognise an OK, so if you keep holding your hand up it keeps saving images, and the photo library cannot take that. Condition Current rule Confirm the gesture At least 4 strong matches in the most recent 5 frames, with the current frame matching too, and the window lasting at least 300 ms Lock after triggering Hold the OK sign and only one photo is taken Allow another photo Leave OK for at least 600 ms, and at least 1.5 seconds between triggers Make the trigger condition strict and the hold condition loose, to reduce jitter around the boundary. If sampling breaks for more than 400 ms, the old observation window is cleared. These are the current settings; actual trigger timing still depends on the frame rate. The screenshot composites the current image and the skeleton from the same frame, then saves it as a PNG through MediaStore. Only those two layers are drawn, so the status bar and dialogs do not get mixed in. Encoding and writing to disk go on a separate thread so they do not block camera recognition. What is saved is a composite of the displayed image; the input was already scaled down, so it is not the sensor's original image. This version still runs Delegate.CPU. The RK3576 has an NPU, but an app needs RKNN integration to use it. RKNN's official pipeline includes model conversion and runtime integration, and the pre- and post-processing have to be realigned too; changing one setting will not do it.

Hermes: a self-evolving local AI agent➔
Hermes Agent is an open-source autonomous agent built on large language models. Configure a model endpoint or a local environment and it will write and run code, call tools, search for information and work through multi-step tasks on its own. It is open source and free. It supports both open-source models and the APIs of mainstream commercial models. It has strong function calling and autonomous task planning. It can be deployed and run locally, keeping your data and instructions under your control. And it works directly with the system terminal and a range of external tools. How to use it Install the software and initialise the environment locally. Configure the model API key or the connection details for a local model. Enter the task you want done on the command line or in the interface. The agent breaks the work into steps and calls system tools as needed. Watch what it does and wait for the task to finish on its own. Official link: https://hermes-agent.nousresearch.com — the site has the full documentation and a quick-start guide Out of 10, I would give it 6.5 because it depends on Python and you have to download libraries and you cannot point it at a domestic mirror, so without a VPN you are waiting thirty or forty minutes Without a VPN, updating and installing is painful Never mind — I will recommend a good Clash setup later

The Island on Bird Street➔
That afternoon, for no reason I could name, I suddenly remembered a novel I read as a child: The Island on Bird Street. When I read that book I was not reading someone else's story. I climbed the rope ladder into that ruin and hid in the cupboard on the third floor; I went down the secret passage, back and forth between the Jewish quarter and the Polish one; I held my breath to avoid German soldiers and searched empty rooms for food. The whole adventure was mine, from beginning to end. All these years later I can still remember that heartbeat — frightened, excited, and certain I could do anything. Everything a child could want from an adventure, that book gave me. And what I miss more than the adventure is the way love and friendship were written in it. Almost nothing happened in that love story, and precisely because nothing happened, everything was settled. It made me decide, very young, that real feeling is clean and restrained and unchanged even in a broken world; that it is sharing a piece of bread in the ruins, that it is thinking of someone else while your own life hangs by a thread. Friendship was defined just as clearly — a guinea pig named Snow, a few people you can count on. My whole standard for love and friendship was probably set back then, from that book's mould, and I have never replaced it. Later I grew up. I read a lot of news and a lot of history, and gradually formed some rather unflattering views about the Jewish people. It is not a pleasant thing to say, but I have to be honest. At a certain age the heart ends up holding many things that contradict each other. The strange part is that it never made me dislike the book. The adventure, the love, the friendship — they are still there in my memory, still bright. The truth and goodness in those pages, courage and kindness and love and hope, are still the foundation at the very bottom of how I see things. I even think sometimes: the person who wrote it was herself a Jewish survivor; the people I met in those pages were Jewish children too. That makes me a little uncomfortable, but a fact is a fact. Perhaps a person's heart is meant to hold that discomfort. Sometimes I think the books we read in childhood are seeds. What grows out of them is not governed by the messy feelings that come later. Number 78 Bird Street, that ruin, still stands somewhere in my inner world, and the wind cannot knock it down.

The frameworks you overlook when SEO isn't on your radar: Next.js and Nuxt.js➔
Introduction In ordinary React or Vue development, front-end engineers mostly build single-page applications. Those apps do state management and partial refreshes well, and they are pleasant to work with. But when the business needs to grow through organic search traffic, the SPA hits a technical ceiling. The usual answer is to bring in Next.js or Nuxt.js. 1. What Next.js and Nuxt.js are Next.js and Nuxt.js are isomorphic front-end frameworks built on React and Vue respectively. React and Vue by default render on the client: the server returns an HTML document with the basic structure, and generating every DOM node plus fetching data is left to JavaScript that the browser downloads and runs. What Next.js and Nuxt.js add is SSR, server-side rendering, and SSG, static site generation. They move page rendering earlier — onto the server or into the build step — and hand the browser a page that already contains the complete HTML structure. 2. What they are good for The core value of these two frameworks in engineering practice comes down to two things: The first is search engine optimisation, SEO. When mainstream search crawlers fetch a page, their ability to handle complex JavaScript that loads data asynchronously is very limited. A traditional SPA usually looks like a blank page to a crawler, so the content never gets indexed. With server-side rendering, the crawler can read rendered structured text and links directly, which protects both indexing and ranking. The second is a faster first paint. Because the server returns the complete HTML, the browser does not have to wait for a large JS bundle to download before it can run the rendering logic. For consumer products on constrained networks, or where core metrics like first contentful paint matter, this sharply cuts the blank-screen wait. 3. Why I recommend them Beyond SEO and first-paint performance, both frameworks are worth adopting for engineering efficiency. First, routing is simpler. Both use filesystem-based routing: create a file in the right directory following the convention and the route exists, which cuts the cost of maintaining a central routing table. Second, they carry lightweight backend capability. API routes are built in, so you can write simple backend endpoints and talk to a database inside the same project — very handy for iterating quickly on small full-stack products. Third, performance optimisation is automatic. The frameworks build in optimisations for images, fonts and third-party scripts, so you get a solid front-end performance baseline without digging into Webpack or Vite configuration. 4. Advantages and disadvantages next to Astro In content sites and SEO, Astro has drawn a lot of attention lately. Compared with Astro, the strengths and weaknesses of Next.js and Nuxt.js are fairly clear, and which one wins depends on the product. The advantage of Next.js and Nuxt.js is state management and complex interaction. If the product involves heavy front-end logic — a SaaS admin panel, a complicated form system, a collaborative tool — Next and Nuxt can reuse the whole React or Vue ecosystem, and developers pay almost no mental cost moving between client and server. The disadvantage is that the build output stays heavy. Even with SSR, Next and Nuxt still have to ship framework runtime code and state data to the client to hydrate the page, which means the overall JS bundle is hard to trim to the bone. Astro's architecture is different. It uses islands by default, with the core idea of loading JavaScript on demand. Most static pages go out as plain HTML, and JS is attached only to the components that need interaction. So for blogs, documentation centres or marketing landing pages — content-heavy, interaction-light — Astro usually beats Next and Nuxt on loading performance and bundle size. On top of that, Astro lets you mix React, Vue and other frameworks' components on one page, which gives you more freedom in choosing tools. Complex web applications with heavy interaction that still need some SEO are better served by Next.js or Nuxt.js; for content sites that are mostly static reading, Astro is the better engineering choice at this point.

Breaking the front-end framework barrier: Astro, the newcomer➔
Front-end stacks turn over extremely fast. Astro, first released in 2021, is a very young framework.As a build tool designed specifically for presenting content, its momentum in the industry and its actual results are remarkable.Recently I rebuilt the foundation of my personal site entirely on Astro.Here I'll start from the technical logic and walk through the framework's core mechanics and the development experience. 1. What makes Astro so obviously different from other mainstream frameworks? Conventional front-end frameworks like Vue or React bundle the entire application logic and send it to the browser to parse. Astro's core difference is that it strips out all client-side JavaScript by default.At build time it compiles components straight into plain static HTML. Only the parts a developer explicitly marks as interactive are shipped as scripts. That design removes the performance cost of a framework runtime entirely. 2. Why recommend Astro? 2.1 The logic is simple and easy to pick up Routing in a traditional single-page application usually means pulling in a dedicated router library and maintaining a complicated mapping table.Astro uses an intuitive, filesystem-based routing model.Create a file in a particular directory and the matching URL path exists automatically. Its global layout wrapping is extremely direct, with none of the heavy state-management burden, and the overall learning curve is lower than basic Vue. Say your project has a core folder called src/pages.You create a few files inside it.The site's URLs are generated automatically to match the hierarchy. You create src/pages/index.astro.A visitor going to www.web-chang.com opens that page directly. You create src/pages/about.astro.A visitor going to www.web-chang.com/about sees your about page. You create a blog folder under pages and add a test.astro file.That is, the physical path src/pages/blog/test.astro.A visitor going to www.web-chang.com/blog/test opens that article. You never have to maintain a router.js-style config file just to manage URL routing.Whatever your physical folder structure looks like,that is what the URL structure looks like online.This what-you-see-is-what-you-get design removes the tedious routing configuration entirely. 2.2 It asks little of the server, which saves money Dynamically rendering frameworks burn server CPU and memory continuously to handle visitor requests.Astro's purely static output asks almost nothing of the server's physical performance.The built files can be hosted on any free CDN or the smallest, cheapest node. For independent developers on a budget, that is a brutally effective way to cut costs. 2.3 Compatibility is good Choosing a front-end stack usually means being locked into one ecosystem. Astro breaks that barrier completely.Inside a single Astro page you can mix UI components written in Vue and React seamlessly. A very plain example. Say you have a top navigation bar written in Vue.And you also found a guestbook written in React somewhere online.In a traditional setup those two pieces follow completely different underlying rules and absolutely cannot run on the same page. But in an Astro page file you can put them together directly.The header region references the Vue code and the footer region references the React code.Astro resolves both syntaxes at the same time underneath and turns them into ordinary page content.They not only display correctly side by side; their click interactions don't interfere with each other at all. This underlying compatibility means that from now on, whenever you find a useful piece of open-source component code online,you don't have to care whether it was written for Vue or React — you can copy it straight into your Astro project and it runs. The compiler handles dependency isolation and loading across these technical stacks, so developers can reuse any code assets they have accumulated without obstacles. 2.4 SEO optimisation Pages that render their content with client-side scripts are extremely unfriendly to search engine crawlers.Astro's plain static HTML lets crawlers grab the complete text of the page instantly. (Compared with WordPress, which is frankly garbage at this.)It also provides complete metadata configuration out of the box. This physical pre-rendering mechanism noticeably improves how quickly a site is indexed and how much ranking weight it carries. 3. Minimal data fetching and a closed security loop Independent developers often need to get a full-stack business running quickly. Astro fits naturally with a decoupled front end and back end.It can make requests at build time to pull content from a remote database and hard-code it into the final page files.Combined with a headless backend, developers can fully separate data maintenance from the front-end presentation. This architecture physically removes the risk of exposing backend APIs, and pushes the response speed of the front-end pages to the limit. In other words, every page is crawled once and turned into an HTML file that is served directly to visitors.

Portfolio
ZHANGJIAGANG THANKPACK PACKAGINGExport-focused website
ZHANGJIAGANG LIANXIN PLASTIC MACHINERY CO., LTD.Export-focused website
SUZHOU HUIRUN FILLING MACHINERYExport-focused website
SHANGHAI OSRShowcase website
ZHANGJIAGANG ZPACK PACKAGINGExport-focused website
SUZHOU TMCTECH CLEANING EQUIPMENTExport-focused website